![]() But I had to figure that out myself when it probably should be in a tutorial.Īdd a non-action-consuming way to re-read data entries found during a mission. ![]() Maybe I missed it, but my current understanding is orange programs have a set lifetime and cannot have their slice count modified, whereas green programs run forever (or until their goal is done) and can have their slice count modified. It's a little confusing at first, and I don't feel that mashing on the keyboard really adds anything to the experience.Įxplain somewhere that you can scroll back in the terminal with shift+up/down, I stumbled on that by luck.Įxplain the difference between green and orange programs somewhere. Just automate those to appear on their own. Remove all instances where the text appearing on screen is not what the player is typing (emails, the intro login, etc). Currently there doesn't seem to be a way to see the details on what you have other than the first one? Also allow reordering the equipped ones with the number keys when highlighted, it may not have any gameplay effects but it helps me keep things organized in my head. I'd also do it on the same screen as the message, rather than afterwards like emails currently do.Īllow navigating the programs in the deck menu with the arrow keys. When I was in the playground I spent a while trying to find x before giving up and seeing a new address waiting for me. ![]() When something gives you an address (an email, the vault in the playground, etc) display some text in bold saying something like "NEW ADDRESS ACQUIRED" along with the message. Played the demo and am loving it so far (how are there no other hacking games that disallow mouse input? genius!), but I have a bunch of feedback/suggestions/requests:
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